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Completely redone Marathon textures, created by Jay Faircloth for Marathon: Resurrection (an Unreal Tournament mod), ported to M1A1 by Raul Bonilla. Available in 4 flavors; hi-res png (good for Windows machines with lots of RAM), lo-res png (Windows machines with less RAM), hi-res jpg (loaded Macs), and lo-res jpg (more modest Macs). Grab the one you need.
(1/11/2003) (14234K) M1A1 Shapes Raul Bonilla |
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Completely redone Marathon textures, created by Jay Faircloth for Marathon: Resurrection (an Unreal Tournament mod), ported to M1A1 by Raul Bonilla. Available in 4 flavors; hi-res png (good for Windows machines with lots of RAM), lo-res png (Windows machines with less RAM), hi-res jpg (loaded Macs), and lo-res jpg (more modest Macs). Grab the one you need.
(1/11/2003) (6093K) M1A1 Shapes Raul Bonilla |
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Completely redone Marathon textures, created by Jay Faircloth for Marathon: Resurrection (an Unreal Tournament mod), ported to M1A1 by Raul Bonilla. Available in 4 flavors; hi-res png (good for Windows machines with lots of RAM), lo-res png (Windows machines with less RAM), hi-res jpg (loaded Macs), and lo-res jpg (more modest Macs). Grab the one you need.
(1/11/2003) (22487K) M1A1 Shapes Raul Bonilla |
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Completely redone Marathon textures, created by Jay Faircloth for Marathon: Resurrection (an Unreal Tournament mod), ported to M1A1 by Raul Bonilla. Available in 4 flavors; hi-res png (good for Windows machines with lots of RAM), lo-res png (Windows machines with less RAM), hi-res jpg (loaded Macs), and lo-res jpg (more modest Macs). Grab the one you need.
(1/11/2003) (3785K) M1A1 Shapes Raul Bonilla |
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A remake of a classic M1 map created for the Marathon 1 to Aleph 1 project. True to the original. Great to see this map again! v1.1 fixes a small bug where some aliens didn't attack the player, along with some other minor mods.
(10/6/2002) (89K) M1A1 Solo Raul Bonilla |
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A remake of one of the first solo maps (with terrminals) ever made for M1 - Jim Brewster's Athens Outpost - here recreated for the Marathon 1 to Aleph 1 project. The original was released 7 years and 7 days ago tomorrow - is that some sort of karma? Wow, replaying this map brought back all sorts of memories - get this, play it, send Raul thank-you email. This version replaces the lava sky with a (very nice) landscape pic.
(10/6/2002) (90K) M1A1 Solo Raul Bonilla |
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Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Lo-res (128x128). Also available in hi-res. Version 1.1 adds Grendel textures for compatibility with new secret level.
(10/6/2002) (3040K) M1A1 Shapes Raul Bonilla |
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Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Hi-res (256x256). Also available in lo-res. Version 1.1 adds Grendel textures for compatibility with new secret level.
(10/6/2002) (12188K) M1A1 Shapes Raul Bonilla |
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A remake of one of the first multilevel solo maps (with terrminals) ever made for M1 - Jim Brewster's USS Raider - here recreated for the Marathon 1 to Aleph 1 project. The original was the most downloaded map at the HyperArchive NorthWest, back when stats were kept in 1995-96. It holds up surprisingly well over time - it's still very playable. (Not as hard as it once was... but still pretty tough. :) ) Whoa, the memories... This version fixes a small error in which an erroneous texture was used (plus some other minor stuff).
(10/6/2002) (240K) M1A1 Solo Raul Bonilla |
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2 maps, both based on the Unreal Tournament map 'Dreary Outpost'. The first level is a solo level, requiring that you simply activate the exit terminal (by activating 7 other switches, first, and trying to stay alive). The second map is a netmap based on a chunk of this level. Decent flow, and it looks great in the M1 textures. Comes with alternative music. This version fixes some minor errors and makes some small modifications to Dreary Outpost.
(10/6/2002) (205K) M1A1 Large Raul Bonilla |
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