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An Aleph One/SDL conversion (done by Randall Currie) of Marathon: Fell. Also available (on a much faster connection) from Electric Infinity, Craig Caroon's Marathon page. To learn more about Aleph One/SDL or Aleph One/SDL for Windows, visit their respective pages.
(2/13/2001) (37483K) SDLSolo Ben Potter |
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Fell v2.0 is a 35-level solo scenario that's wholly the work of one person. As such, it can be less accessible to the masses than a large map made by a variety of mapmakers, because if you don't think the way Ben does, you might miss a lot. To that end, Ben has put together a spoiler guide for you... which includes secrets and strategies for all levels in DocMaker format, plus a film which shows Ben playing through all of the major new levels in one shot. (Yes, it can be done.) This should help anyone who's been stuck on a particular level of Fell for any length of time. (Don't read this if you don't want the levels ruined for you... this should be a last resort, or read after you finish. But that's just my opinion. :) )
(1/21/2000) (683K) Info Ben Potter |
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In April 1999, Fell 1.0 was released, and it was a pretty impressive debut. The work of predominately one person, Fell was an extremely playable, engrossing scenario. Now, 7 months later, Fell 2.0 is released. This is Fell 1.2 with 11 new levels added to the end. Tempus Irae textures are used beautifully here... a tribute to both sets of creators. This one is big, but it's fantastic. It'll keep you trying again, and again, and again, until you finally find that right technique to pass this part, or that. And this, I think, is the test of a good scenario-when you run into difficulty, do you want to hang it up and go home, or are you finding yourself saying, "just one more try..."? If the latter, you know you're playing a winner. And Fell is a winner.Also available in floppy-sized chunks.And if you're stuck, grab the Fell v2.0 Spoiler Guide !(11/14/99) (11216K) Inf Scenario Ben Potter |
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A 24-level solo scenario, primarily the work of one person. A really impressive effort... this one's very hard, and very good. The author made the decision to create realistically-scaled spaces... this means that hallways in spaceships are tight, fighting in rooms can be awkward (and can kill you), there are very few gratuitous areas. (No Colony Ship for Sale here!) It also means that some of the Marathon engine limitations are reached... you can get stuck some places, and walls can be bouncy. Do not let this deter you-the scenario is fantastic on all other points. The storyline is well thought-out and consistent (and interesting!), gameplay is finely tuned to keep you on that adrenalin high for most of the time, and architecture is beautiful to look at. This is a thinking man's (or thinking woman's) scenario. One of the best in a while... grab it. Latest update fixes more bugs, tweaks gameplay... and adds Hamish Sanderson's modifications to the 8-bit landscape textures used here. (They look great now!) Also available in floppy-sized chunks.If you already have v1.0 or 1.1, grab the 1.2 Updater (630K) instead.(4/19/99) (7990K) Inf Scenario Ben Potter |
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