Subject: Re: Noise; Bo Lindberg Date: 09 Nov 1997 00:00:00 GMT From: see-my-sig@bottom.of.message (James Hastings-Trew) Organization: Mister Print Productions Ltd. Newsgroups: alt.games.maratho In article <3465FFC5.6F30@concentric.net>, Mike wrote: > > So... we ended up with two Anvils... and I still had to resort to the nasty > > Norton Disk Editor hack to make animated scenery objects... : ) > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > > James Hastings-Trew > Sounds like something to try. Would you care to enlighten us? Well, it was actually YOU who gave me the information necessary to find out exactly where the the file to poke the right number in. That is why your name appears on the TI special thanks page... :) I'm typing this from memory.. so be sure to do this on a copy of the file. An object that is animated can only have 1 view... and Anvil does not distinguish between 1 view, and 1 view Animated. Anvil 1.0.3 does.. but messes up other stuff. The value in the object file for "number of views, NOT animated" is A0 (or 10 to you and me). The value in the object file for "number of views, animated" is 01. So.. do a search in the Shapes file with Norton Disk Editor for the NAME of the object you wish to modify. The first AO after the object name is the byte you want to change to a 01. Then the object will animate according to the values you set in the shapes file for number of frames, ticks per frame, transfer period, etc. -- James Hastings-Trew jhasting-at-sk-dot-sympatico-dot-ca