M1 Sound Breakdown
Agonisingly compiled by The Scarlet Pumpernickel.
Feel free to do with this document what you will. Write to Scarlet
with comments, or for news of his apocalyptically harsh replacement
sound files for the Marathon games, named, after the manner of The
Legendary Frank's pioneering Hardcore Sounds for M1, Hardercore Sounds
for M1 and Hardestcore Sounds for M2. What possible grammatical
contortions can Scarlet perform for his inevitable M3 sound file? A
nation gapes indifferently.
Notes.
1230 remains unknown.
2150 is unused.
Each sound can have up to five variations, numbered from zero to four.
- 1000
- Door open
- 1010
- Door close
- 1020
- Door jam
- 1030
- Pistol fire
- 1040
- Reload
- 1050
- Ricochet 1
- 1051
- Ricochet 2
- 1070
- Hunter activate
- 1080
- Wasp hit
- 1090
- Body fall
- 1110
- Punch
- 1160
- Pickup special
- 1170
- Pickup
- 1180
- Weapon empty
- 1200
- Body hit 1
- 1201
- Body hit 2
- 1202
- Body hit 3
- 1210
- Hard death
- 1220
- Hit while invul
- 1230
- ?Switch
- 1240
- Startup
- 1250
- Switch on
- 1260
- Grenade fire
- 1270
- Rocket/Bob blast
- 1280
- Switch off
- 1290
- Rocket flyby
- 1310
- MA75 fire
- 1330
- Hunter fire
- 1350
- Compiler fire
- 1360
- Compiler flyby
- 1370
- Compiler is hit
- 1380
- Compiler hit
- 1390
- Compiler death
- 1400
- Bob is hit 1
- 1401
- Bob is hit 2
- 1410
- Bob panic
- 1415
- Fake Bob
- 1420
- Bob death 1
- 1421
- Bob death 2
- 1430
- Bob flamed
- 1440
- Hulk death
- 2000
- Change volume
- 2010
- Teleport in
- 2020
- Teleport out
- 2030
- Enforcer fire
- 2040
- Pfhor flamed
- 2050
- Rocket fire
- 2080
- Grenade hit
- 2090
- Grenade flyby
- 2100
- Flamethrower
- 2130
- Hulk swing
- 2150
- ?Flamed
- 2160
- Fusion hit
- 2170
- Fusion fire
- 2180
- Pfhor hit
- 2190
- Pfhor flyby
- 2200
- Fusion flyby
- 2210
- Fusion charge
- 2230
- Terminal access
- 2232
- Terminal page
- 2240
- Platform stop
- 2250
- Platform move
- 2260
- Alien door open
- 2270
- Alien door close
- 2280
- Alien door jam
- 2290
- Fill shield
- 2295
- Fill air
- 2310
- Crush
- 2320
- Crawler activate 1
- 2321
- Crawler activate 2
- 2322
- Crawler activate 3
- 2330
- Pfhor attack
- 3000
- Enforcer activate
- 3010
- Pfhor death 1
- 3011
- Pfhor death 2
- 3020
- Pfhor activate 1
- 3021
- Pfhor activate 2
- 3022
- Pfhor activate 3
- 4000
- Juggernaut gun
- 4010
- Crawler blast
- 4040
- Hunter flyby
- 5000
- Metal hit 1
- 5001
- Metal hit 2
- 20000
- Wasp fire
- 20010
- Wasp activate
- 20020
- Wasp death 1
- 20021
- Wasp death 2
- 20030
- Alien platform up
- 20040
- Alien platform down
- 20050
- Hunter major/jug death
- 20060
- Hunter minor death
- 20070
- Alien switch on
- 20080
- Alien switch off
- 20090
- Fill shield alien
- 20100
- Hunter hit
- 20110
- Juggernaut crash
- 20120
- Wasp fly 1
- 20121
- Wasp fly 2
- 20122
- Wasp fly 3
- 20130
- Juggernaut rocket
- 20140
- Pad activate
- 20180
- Switch jam
- 20190
- Suffocation
- 20200
- Oxygen alarm